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VR-Brille

DIVING BRAIN
 

For some years now, special formats of participatory theatre have also been called immersive. But what is meant by this? Immersion. A buzz word? A description of a state? A phenomenon of mixed reality?

The project is a research into content, as well as a practical examination of cognitive and technical perceptual phenomena that allow an individual to "sink" into another world. sensory experiences produced by the technologies of mixed reality (XR) space were analysed and practices as well as perceptual phenomena far removed from XR space,
which deal with stimulus stimulation and stimulus deprivation (heart tones,
ASMR and the Ganzfeld effect) were explored.

The research project is supported by the Fonds Darstellende Künste with funds from Federal Government Commissioner for Culture and the Media.

Phenomena of cognitive, sensory and technical perceptions to the state of the immersion

August - December 2022

lila Rauch

CORE PIECE
 

"The essence of things has a habit of hiding itself" (Heraclitus).
Core Piece is a practical as well as theoretical research project that looks for
staging strategies that elaborate and present the essence of things. The focus is less on the question of the representation of an essence; rather, the project directs the focus to the process it takes to reveal the core of a thing.
of a thing.

From an epistemological approach, film and performance will be compared interdisciplinarily in the categories of duration, 360° perspective and reduction. The project is based on the assumption that "the thing itself" can only be revealed in the intermedia can only reveal itself in the intermedial space between.

The research project is supported by the Fonds Darstellende Künste with funds from Federal Government Commissioner for Culture and the Media.

an interdisciplinary research project between
material I immaterial,
film I performance,
inside I outside,
layer I core

May - August 2022

virtual enlightenment
 

"Virtual Enlightenment" is a research project on the topic of digitality and spirituality. The content research focuses primarily on the origin of spirituality. Why and for what do people need spirituality? Is spitituality something that becomes more tangible through the digital space?
The research uses an interdisciplinary approach and searches for an aesthetic language to reflect and provoke similar sense-spiritual experiences through art and digital media.

The project is made possible within the framework of the scholarship programme "Junge Kunst und Neue Wege". The aim of the scholarship is to create a team for a subsequent artistic process to develop an interdisciplinary concept in 2022.

Research on the realtion between spirituality and digitality

January - May 2022

you are cancelled
 

The research project is a substantive research on the social and cultural effects of the of the "Cancel Culture". In the course of the #metoo debate, the BLM movement and the further consideration of discriminatory statements by prominent personalities, the term "Cancel Culture" emerged. This calls social media to boycott and publicly ostracise artists and their works. This movement raises questions that put the relationship between art and morality into a new perspective. Are films, series, songs and books by ostracised artists still allowed to be consumed? To what extent must differentiate between artists who are still alive and those who have already died? artists who are still alive and those who have already died? What new moral responsibility does the use of new media entail for art?
new media? To what extent do these moral offences again stimulate discussion and and change and thereby create added value for society?

 

The research project is supported by the Fonds Darstellende Künste with funds from Federal Government Commissioner for Culture and the Media.

To the social and cultural effects of the  "cancel Culture"

May - August 2021

Abstrakt Farbe

Research_window
 

HOW CONTAGIOUS IS ART IN VIRTUAL SPACE?‘

 

This was the central question in the research project and aimed at the immersion potential of livestream performances. Which staging strategies can simulate or almost create the basic theatrical premise of 'bodily co-presence' and the resulting 'autopoietic feedback loop' in virtual space. The research questions were: "Which theatrical conventions are already present in the livestream?", "Which theatrical conventions can be digitally translated in the livestream?

 

The research project is supported by the Fonds Darstellende Künste with funds from Federal Government Commissioner for Culture and the Media

HOW CONTAGIOUS IS ART IN VIRTUAL SPACE?‘

January - April 2021

Dekorative Form

sperm of virtuality
 

The research project investigated theatrical conventions and processes under telematic and (inter)media conditions. The focus was on the ambivalence and reciprocity between analogue and virtual space.

The project was funded by the Regional Council of the Studentenwerk OstNiedersachsen, the Studentenwerk OstNiedersachen and the Institute for Theatre, Media and Popular Culture of the Foundation University of Hildesheim.

Theatre under
intermedial conditions

Aug 2019 - Apr 2020

Augmented Reality_edited.jpg

on the edge of roaming
 

The lecture focused on the expansion of reality through an immersive spatial experience using augmented reality apps and AR performances..

As part of the Master Days in Hildesheim, Katharina Simons presented her reflections on the potential of intermedial spatial experiences in the performing arts.

lecture about
the third space

january 2019

how-to-dress-like-that-poppy-outfit-ideas-liz-breygel-january-girl.JPG

that poppy:
un unhuman being

 

With the exponential spread and establishment of the internet in everyday life, the self has reached a new level of reality, the virtual reality level of the internet. Media culture is growing up and unfolding. On the internet, the multifaceted nature of self-expression and self-dramatisation is exploding, it is virtually nourished out of the internet. Social networks such as Facebook, Instagram, Twitter and the video platform Youtube offer the possibility of self-presentation. With regard to the growth of the internet and media culture, I would like to refer to the media scientist Neumann-Braun and the sociologist Müller-Doohm, who describe the effects of this as follows:
"[...] for media culture, the normativity of traditional enlightenment culture has become a thing of the past and the virtual reality of media-specific visualisation a thing of the present."
This thesis was examined in more detail using the videos of the YouTube channel That Poppy.

audiovisual and media-aesthetic (self-)representation practices in Web 2.0

January 2018

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